3D printer in action -No Glasses Required
admin on May 9th, 2011
ZCorporation 450 3D printer in action rapid prototyping mach
Printer produces personalised 3D chocolate Chocolate printer The printer uses chocolate instead of ink Chocolate lovers may soon be able to print their own 3D creations thanks to work by UK scientists. A 3D printer that uses chocolate has been developed by University of Exeter researchers – and it prints layers of chocolate instead of [...]
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admin on May 9th, 2011
ZCorporation 450 3D printer in action rapid prototyping mach
admin on May 4th, 2011
This 3d iPad Demo is future of portable media!
“We track the head of the user with the front facing camera in order to create a glasses-free monocular 3D display. Such spatially-aware mobile display enables to improve the possibilities of interaction.
It does not use the accelerometers and relies only on the front camera. “
admin on March 16th, 2011
The Sony HDR-TD10 captures amazing 3D video in 1920×1080 with its dual lenses, and displays on its 3.5-inch screen with No Glasses Required. It packs 64GB of Flash memory which will store 5 hours of HD 3D, or 25 hours of HD 2D.
admin on February 16th, 2011
In the 3D zone
The Optimus 3D packs a 4.3-inch touchscreen that displays 3D pictures and videos with No Glasses Required.
Read more: http://reviews.cnet.co.uk/mobile-phones/lg-optimus-3d-review-50002715/#ixzz1E59rdjni
admin on January 11th, 2011
Will be available in March 2011!
Introducing the Nintendo 3DS system.
Size (when closed):
Approximately 5.3 inches wide, 2.9 inches long, 0.8 inches tall.
Weight:
Approximately 8 ounces.
Look:
Final design is TBA.
Top Screen:
3.53-inch widescreen LCD display, enabling 3D view without the need for special glasses; with 800×240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).
Touch Screen:
3.02-inch LCD with 320×240 pixel resolution with a touch screen.
Cameras:
One inner camera and two outer cameras with 640×480 (0.3 Mega) pixel resolution.
Pre-Installed Software:
TBA
Nintendo 3DS Game Card:
2 GB Max. at launch.
Wireless Communication:
Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to let users communicate or enjoy competitive game play. Systems also can connect to LAN access points to access the Internet and allow people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2). Nintendo 3DS hardware is designed so that even when not in use, it can automatically exchange data with other Nintendo 3DS systems or receive data via the Internet while in sleep mode.
Game Controls:
Touch screen, embedded microphone, A/B/X/Y face buttons, + Control Pad, L/R buttons, Start and Select buttons, “Slide Pad” that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and a gyro sensor.
Other Input Controls:
3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user), Home button to call system function, Wireless switch to turn off wireless communications (even during game play), Power button. The telescoping stylus is approximately 4 inches when fully extended.
Input/Output:
A port that accepts both Nintendo 3DS game cards and game cards for the Nintendo DS™ family of systems, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.
Sound:
Stereo speakers positioned to the left and right of the top screen.
Battery:
Lithium ion battery details TBA.
Languages:
TBA
Parental Controls:
Parental controls similar to the Nintendo DSi system will be included.
admin on January 5th, 2011
Toshiba is demonstrating a glasses-free autostereoscopic 3D laptop at CES 2011 in Las Vegas this week.
According to Engadget, Toshiba’s new glasses-free 3D notebook could well see a commercial release at some point in 2011, although there is no official word from Tosh on any plans for launch.
Dead-zone free 3D
The new Toshiba Qosmio packs in head- tracking technology in an attempt to create “dead-zone free stereoscopic 3D images.”
The Qosmio laptop has two parallax 3D LCD screens, with a special eye-tracking feature that knows when you shift the position of your head.
Which basically means you don’t need glasses and you don’t need to keep your head in one place in order to enjoy the 3D illusion from the laptop.
Toshiba’s director of product marketing Phil Osako is confident that the company will bring a glasses-free 3D lappy to market at some point this year.
admin on December 30th, 2010
Nintendo is banking on 3-D to keep its DS portable gaming system on top in an increasingly crowded field that now includes smartphones as well as Sony’s PlayStation Portable. But when the new No-Glasses-Required 3DS premieres next month at Nintendo World 2011 in Japan, it will come with a potentially troublesome disclaimer: Using the device can harm the vision of children under six.
Children under that age may face difficulty training their brains to focus their eyes after too much strain caused by the 3-D viewing, Nintendo fears, evidently heeding the advice of doctors.
As of Wednesday midday, there was no cautionary note posted under “safety warnings” or “info for parents” on Nintendo’s U.S. products web site, but a message posted on its Japanese site, widely translated by media, warns that “Vision of children under the age of six has been said [to be in the] developmental stage. [The 3DS] delivers 3D images with different left and right images, [which] has a potential impact on the growth of children’s eyes.”
High Stakes
The DS is the most successful handheld gaming device in history, having sold more than 128 million units since its debut in 2004, although sales dropped last year to around 27 million from more than 31 million in 2008.
In June, Nintendo of America President Reggie Fils-Aimee, speaking at the E3 Expo in Los Angeles, promised that the 3DS would raise the bar for gamers with its double 3.5-inch wide-screen lenses on the outside that can also display movies and photos in 3-D. “No more glasses!” he exclaimed.
A slider lets users determine the depth of the effect or turn it off completely to watch in one-dimensional mode. The U.S. price hasn’t been announced, but it is said to be priced at the equivalent of $300 in Japan.
Consumer-devices analyst Avi Greengart of Current Analysis said Nintendo had likely chosen the best time to release the warning — weeks ahead of the launch — “so every reaction will be taken into account,” and the image of dazzled and delighted kids using the device may overshadow the warning.
admin on December 21st, 2010
Toshiba’s Regza GL1 3DTVs going on sale in Japan tomorrow, No Glasses Required
The panacea of glasses-free 3D displays (or content) might not yet be upon us, but Toshiba’s doing its best by putting the two models in its Regza GL1 family up for sale in Japan. Tomorrow marks the debut of the smaller 12GL1, spanning a 12-inch diagonal and offering the unconventional resolution of 466 x 350. That’s expected to be priced at ¥120,000 ($1,431), exactly half of the ¥240,000 ($2,863) asking price of the 20GL1, which will follow it swiftly with retail availability on December 25th. The latter display has the decency to come equipped with a more civilized 720p resolution and 550:1 contrast ratio, although, as you can see above, neither panel can be accused of being unnecessarily thin or space-efficient. Still, this parallax barrier stuff is the best we’ve got for the moment — and as usual the best we’ve got resides in Japan only.
More:
TOKYO—As Toshiba Corp. prepares to start selling the world’s first glasses-free 3-D televisions in Japan this week, the Japanese electronics and industrial conglomerate says it plans to go global with a larger model of over 40 inches in the coming fiscal year.
Head of Toshiba’s TV operations Masaaki Osumi said the new TV, due sometime in the coming fiscal year starting in April, may offer the option of watching 3-D with or without glasses. The company plans to reveal more details on the new glasses-free TV at the annual Consumer Electronics Show in Las Vegas in early January
admin on December 4th, 2010
Fall back on your sofa in 5 years, snap your fingers to turn on a TV that’s thin as paper and stretches across a wall, then ask it to switch to your favorite sports channel so you can watch the day’s baseball game in 3-D — no glasses required.
This is a portrait painted by top executives when asked about the future of TV. Not all agreed on details — some, like Viacom Chief Executive Philippe Dauman, warned big changes could take more than five years given that people tend to have “a very optimistic view of how quickly and widely devices will be adopted.”
But there was broad consensus that the act of kicking back in the living room to watch TV was not about to go away. Indeed, executives said the experience will only grow richer, and hopefully simpler.
“You don’t want in the future for people to have to have a PhD in device management to use their media products,” said Time Warner Inc Chief Executive Jeffrey Bewkes.
Speaking in Paris, Frederic Rose, CEO of French set-top box maker Technicolor, said that in five years’ time he hoped the living room would feature one big screen TV, one remote, and one set-top box that allowed viewers to connect to the Internet, watch live TV, and search for video and movies.
“Today it can often take a dozen clicks to find one news program,” he said. “There are too many boxes, too many remotes, and too much hardware.”
Frustrating, confusing remote controls were the most frequently mentioned problem with the current TV experience — and that is during a time when the remote is not expected to do much above the basic functions of adjusting volume, changing the channel, fast-forwarding or scrolling through a listing guide.
“The typical remote control is not useful for playing video games. The video game controller is not useful for watching films. Neither of those is useful for search. They are dumb controllers,” said Bobby Kotick, chief executive of Activision Blizzard Inc, the video game company behind “Call of Duty.”
He and others said that would have to change if the TV were ever to blossom into a screen where consumers could not only watch shows and play games, but could also write e-mails, video chat with friends, read the newspaper or shop online for groceries.
For all of that, consumers would likely want a single remote control that would allow them to navigate across media — even if that remote control is not anything that can be held in your hand or flung across the room.
Anne Sweeney, chief of Walt Disney Co’s ABC, said her own observations — what she calls “kitchen research” — offer some clues as to what consumers expect down the road.
“I’ve seen more than one kid go up to the television set and try to move something, or I’ve seen them try to change the channel by swiping their hand,” she said. “You realize these behaviors are so quickly learned.”
Another gaming executive and media industry veteran, Strauss Zelnick, chairman of Take-Two Interactive Software Inc, said one critical feature for consumers is that all their entertainment devices be “wireless, synced, compatible, pretty seamless and plug-and-play,” meaning they do not require constant calls to a helpdesk.
“That’s idealized, because the personal computer revolution started in the late 1970s and it still ain’t plug-and-play,” he added.
As for the television itself, he predicted that “you’ve got a very large-format flats creen television in the living room that is almost like wallpaper, not quite. Very high-quality, very high-definition.”
Indeed, few could see any reason why the big screen TV would be made obsolete by the popularity of mobile devices along the lines of Apple Inc’s iPad.
“The big TVs aren’t going to go anywhere. It’s like the automobile. We’re a country that just likes big TVs,” said Robert Bowman, chief executive of Major League Baseball Advanced Media.
Started in 2010, the year of the new 3D revolution, NoGlassesRequired.com keeps you updated with the latest 3D technology, and , as the title says, we are only covering the cutting-edge, no glasses whatsoever. Join our mailing list, or follow us on Twitter and we will keep you informed with the latest 3D gadgets that offer No Glasses Required.